The Mystery that is Zelda Wii

August 31, 2009

If you follow this blog you know that i love to talk about The Legend of Zelda. A thought here, an idea there, and so on. What i haven´t talked about, yet, though, is what the upcoming Zelda Wii actually will be about. Haha, not that i know about that, but you can always speculate about the sequel within a famous series. And in this case it´s even more interesting when you pick a certain aspect of this yet-to-be-revealed Zelda-game. We got that one artwork from Miyamoto himself, which let us greatly discuss the possible story/mission of that new Zelda-game. We also all know of the Wii´s controls; lately got WiiSport Resorts, which made most of us wish for a Zelda-game to use its sword- and bow-controls. All of that is moot, though, if one piece sucks: The setting.

You could also call it “game world”, but basically: The place we as players will be able to visit, see and explore.

I cannot speak for everyone, but i´m at least sure that many will agree with me when i say: The world is the most important part of a Zelda-game. Take away an interesting location to explore and all that´s left is a combat system, a sub-par story and…uh, nothing. Basically, for all the other features to be able to shine, there has to be a motivating, interesting place to dive into.

It´s so important to talk about this now, because if you take a look back (haha, great self-reference to my last blog entry) to past Zelda-games, if anything stands out, it´s the series´ diversity in terms of game worlds/locations (I´ll leave out the pre-3D-titles, simply because coming from 2D to 3D makes even the very same location interesting. But it´s harder when you´re already within 3D. Though i´d like to mention Link´s Awakening and it´s island-world). First we had Ocarina of Time, which featured the classic Hyrule, some call it a 3D-remake of A Link to the Past. Next we got Majora´s Mask, an entry that featured both a drastic new world-layout AND had the lively time table. Few years further and we have The Wind Waker. No need to say how the game´s world is totally different and new again, and not only in terms of visual impact, but also how free you as a player are to go wherever you want without any load times. Which brings us to the latest home console-Zelda, Twilight Princess. It didn´t do anything new, but many would say that it perfected the classic Hyrule-layout.

This is where the discussion starts. What game world will we see in Zelda Wii? Personally, i´m totally unsure. I´m sure there are a lot of fans out there that know exactly what they´d like to see, but i don´t know. Sure, i published a little theory where Link would travel below surface to reach Ganon´s hell prison, but that´s more of a story-theory, without exact thoughts of how exactly the game world would look like. Which brings us to the mentioning of how the next Zelda-game will look like. Simply talking about its visual style. Realistic 3D, cartoon 3D, realistic toon-shading, or the “cartoon toon-shading” from TWW again? No idea. But it surely will have its impact on the game world, making exploration more or less appealing.

Again, what kind of setting will Nintendo choose? I´m one of those guys that´s sick of the traditional Zelda-structure, so imagining yet another Hyrule is about as boring as it can get. Looking back to past Zelda-games, we had the classic Hyrule, in two versions, we have Waterworld-Zelda, we have crazy-captured-in-time-Zelda. What´s next? Running around on another Hyrule field just sounds, again, boring. Why would we need that? I know, “just wait and see”, but as a big fan of the series i can´t help but feel concerend about the simple question “will i like this new Zelda-game?“. When i see Miyamoto revealing it at E³ 2010, showing Link on Epona, riding around Hyrule Field, meeting the princess and entering a new forest dungeon, my “Meh-face” is that big. The Wii might be about controls, but controls alone don´t make an interesting games. Then again it´s Nintendo that knows this best. Still, i hope for a surprising, stunning, epic new game world to explore in Zelda Wii. One idea i had for a long time was, well…we started on land in Ocarina of Time, we travelled the sea in The Wind Waker…how about entering the next stage? In other words: A sky world (don´t you dare calling the sky temple in TP covering that concept already!). Hovering Islands high in the air, various items that allow Link to fly, awsome air battles, not even talking about how great it could look. Yeah, if i had to decide, Zelda Wii would take place in the sky.

Help solving the mystery: What kind of setting would you love to explore in the new Zelda-game for Wii?

fg2finalFloating islands are the best

A look back

August 24, 2009

Gaming is all so common to us now. It´s there but it´s nothing special anymore. Today, i´d like to give some insight in my “gamer´s evolution“, how i started gaming, how it went on, and how it´s gotten worse. Still, i love gaming to this day and i´ll never quit. Gaming allows for fantasies to come true. And it is such imagination that makes me as human being happy. So, let´s take a look.


My first gaming experiences consisted of playing on the SNES at some relative´s house. We, my family, only got there like once a year only, though, so it was a rare and special occurrence. I remember how i always started playing A Link to the Past until getting stuck at finding the book of Mudora. I had no clue that i had to simply run against the book shelves to make it fall down, haha. We also played Terranigma, which i found a bit scary back then, and of course Street Fighter. Dhal Sim versus E. Honda, and whenever someone wanted to be called cheap he´d choose Blanka and spam his electrocute. One or two days of playing a bit of SNES didn´t do it, though. Back home there was no gaming. I don´t know exactly how old i was then, around ten years old i think, when my dad got his first PC. Really old thing, 20 MHz, with a turbo button for 60 MHz, lol. There were some games that i´d grew to love. Civilisation, where i never figured out how to live on when your money started going down, and Boulders, where you had to collect diamonds and avoid monsters. There was also a Formula 1-game which was really hard, and a ship trading simulation that was incredibly hard, but nonetheless intriguing. Those games were my first real gaming days.


Some time later i finally got my own PC, a 486er. It was just awsome. I played games like Indiana Jones and the Fate of Atlantis, The Last Crusade. Then there was Comanche vs. Werewolf, a helicopter fighting-game with ugly 3D-graphics. So awsome, launching hellfire missiles and taking out enemy tanks. There were other games, too, but those stand out the most. From there on gaming became something i needed more of. At that time the SNES was still super popular and i remember how i had it on my wishlist for christmas every year, begging my parents for a video game console. There was this awsome “Morefun Set”, then later the “Morefun Set 2”, which was a bundle with Yoshi´s Island and later the Super GameBoy. I never got it.  BUT: On my 12th birthday, i got “it”: The GameBoy. The original GameBoy, in yellow, official name “Banana Joe”. What a great day for humanity, erm, i mean, me. It was beyond awsome. This, at that time, tiny piece of awsomeness. But it didn´t start to well: The game my parents gave me together with it was Mario´s Picross. Wait, let me tell you, i love the Picross-games today, but back then as a kid that wanted action, it was disappointing. So i instantly rushed out to get myself my second video game. Super Mario Land 3: Wario Land. I cannot remember how i chose this game, but it was a great decision. Great platforming combined with a sense for adventure when you tried to collect all treasures. For some unknown reason i had really many Disney-games for GameBoy. Got them as a present at occasions like my birthday or christmas. I had “The Junglebook” and “Pinocchio“. Actually, all these game played rather the same, but at that time they were damn hard and got me motivated enough to finish them. Now, one of the key moments in my life as a gamer: Of course, i had always been collecting the Official Club Nintendo-magazine, that was for free and came out new every month. I was extremely interested in a game called Mystic Quest, because of its cool cover with a sword and such. I had money for only one game at that time, so once spent there would be no going back. At that time i was at a friend´s house and he showed me one of his GameBoy-games, a game i never heard of: The Legend of Zelda: Link´s Awakening. Then it rang to me that this was a game like A link to the past, which i wanted to play so badly. The next day i got myself a copy of Link´s Awakening. That was the beginning of my growing love of the Zelda-series. Many years later i got to play Mystic Quest and i couldn´t have made a better decision. The GameBoy was my nonstop companion. Then the darkest day of my young life approached: One of my little brothers stepped on the GameBoy, not just anyhow, but directly onto the display. Broken beyond repair. R.I.P. Banana Joe. But it led to the birth of the probably most awsome handheld i ever had: The black GameBoy Pocket. I say “ever”, because i still think that it looks awsome. I always plan to buy one off Ebay but always forget. Maybe this time, heh. It was such a great piece of hardware. It felt so quality, had a great screen and it was so tiny. A real handheld portable device. And just right in time for the biggest franchise to enter not only my life, but of all my friend´s, too: Pokemon Red and Blue. October 1998, i´ll never forget. Of course, i got the Blue-edition, as i always preferred that “not as flashy”-version (later got Silver, then Sapphire). My first ever Pokemon was a Shiggy (the water-starter). I loved it. I loved the whole game. It was adventure at its purest. And not only was the game great by itself, but the mutliplayer made it into a social phenomenon. For one, i really collected all 150 Pokemon. For another, we had so many great battles at school inbetween the classes. One of my friend already had a GameBoy Color and he was a master with his annoying “put me to sleep” and “can regain health”-Pokemon team. I also had a friend that had a Pokemon i could never beat…until one day. Then i beat his level 51 Digdri (the worm-Pokemon). What an awsome day.


As time went by, we approached 1997. You all know what that means: The launch of the Nintendo64 was imminent. I have to admit, i´m a bit at a loss of words now, because there´s so much to say. The hype was incredible. Nintendo of Europe had three promo-VHS released before the launch, which i collected all three, of course. I watched them over and over again. Remember, no internet for me at that time. 3D was SO awsome. I knew that i´d love it. Mario64 looked so stunning. All the movements you could do. Then this Wave Race-game, riding on waves. And Pilotwings, flying in the sky without limits. I had to wait a year, but then my parents had the biggest surprise of the forever for my brothers and me. I really didn´t expect to get it, but there it was on christmas day 1998: A Nintendo64, together with Mario64. My parents also bought us a television just for the N64. Maybe it´s wrong, but…those were the happiest days in my life. My brothers and me had so much fun, it was beyond what was thought possible. Though, Mario64 wasn´t enough, so the three of us went to town to get more games. One of them was WaveRace, but i´m sure you all know what the year of 1998 means: The Legend of Zelda: Ocarina of Time. Thanks to no internet and only having played one game of the series, i never joined the hype for this game. So after christmas i was in that shop and there i saw it. Bought it and o h  my  g o d! It was a totally new experience. Even though Mario64 introduced 3D, OoT felt completely different. And it was scary. Oh lord, i was so afraid of everything, never having entered a rather realistic virtual world. And it took us forever to find the Kokiri sword. And just after entering the Deku tree, i got stuck where you had to jump on the net on the ground from high above. Tried it once, didn´t work and instead of trying again i was that confused that i wrote Nintendo a letter, asking how to get further. I waited two weeks until the answer arrived. Haha, i don´t know why we didn´t try it again, but oh well, it was the beginning of 3D for us. I don´t know how long exactly it took us to finish OoT, but something like “forever” could come close. Nevertheless, best gaming experience i´ve ever had. Not only that, but the Nintendo64 was and is the best gaming system there ever was, at least to me. And even though the Sony PSX had a lot better sales, everyone at school, all of my friends, everyone had a Nintendo64. Don´t know how this came to be, but the N64 was the system to have, with the games to play. The good days continued, and finally i experienced my first first person shooter, Turok 2: Seeds of Evil. Before i got to play it (my brothers bought it), i was so damn scared of first person shooters. I always imagined how scary it has to be, when you can only look in front of you, not knowing what kind of monsters will attack you from behind. Of course, now i know that this isn´t a problem at all, but back in the days where game concepts were new and fresh, that´s how it was. Turok 2 was very hard and its save system was horrible. The most ridiculous thing, though, were its boss enemies. Thanks god we had the master-cheat, Oblivionisathand, so whenever we got to a boss enemy, god mode on. Even in god mode and with all weapons unlocked, all those boss enemies took forever to take down. To this day i don´t know how you´re supposed to manage them without cheats. Another glorious and important day was the release of Super Smash Bros. 64. The game got low 70 scores, but i bought it nonetheless…and it became the greatest multiplayer game my friends and me every played. Seriously, everyoe played it and played it all the time. At one point we even got home together after school, directly to playing SSB64. It was such motivating competition. And it was when my “Blue Kirby” became the most feared, haha. That was until the day i played against a friend of my little brother. To this day, he is the only one who ever beat me. I bow to you, young master. The N64-times proceeded, and another game became the “let´s play it as often as possible”-title: Turok: Rage Wars. It was a purely multiplayer-title, with coop and great multiplayer-options. It would scare people if we could say how many hours my brothers and me played this game, but it was like…always. Someone of the three of us always was playing it. It had such perfect controls, great level design, great weapons, and even great special characters like the Velociraptor, who couldn´t use weapons but only his own claws. Awsome. But really, “awsome” is exactly the word that describes the Nintendo64-era the best. Everything was just perfect. The great controller, the cartridges without loading times, the rumble later on, the multiplayer-games and, and, and. What Nintendo achieved in the N64-days is what gets them criticized today. They were simply to good back then, so that now even though they´re still making great games, they look bad in comparions. But everyone does, really.


After years of exclusive gaming devices, it was time for a new PC. So on another christmas eve, my parents had a new surprise for me: A new PC, a Pentium III 500 MHz. At that time this was state of the art. I also got Age of Empires 2 that day, and i don´t need to explain how this game can suck in your time. Not only that, though, together with this new PC came the internet. Yeah, my dad finally let me have internet. Well, “us”, as he demanded that everyone in the house could use my PC if they needed something done. But that was fine. At that point i wasn´t interested in gaming communities, though, all i did was chatting with people and such. But PC gaming was great. I also got Halflife 1, and even though i never managed to finish it, it was just great. Running in smooth 3D, shooting Zombies, exploring facilities, great.


So, i had a gaming PC, i had a N64 and i had a GameBoy. What else did i need? Heh, i could say nothing, at least until the GameCube was announced. But just six months prior to its launch, I bought a Dreamcast. It was a short time i had this system, but it was great fun. Crazy Taxi, Shenmue 2 and Soul Calibur. And for some reason, I loved Unreal Tournament on this system the most. The GameCube was strange. It was strange because it was the first system i´d buy by myself. The hype was incredible, so incredible that a friend of mine and i imported ourselves a GameCube-controller from Japan, as the European release was still months away. Yeah, only a controller. But it was so fantastic to hold this super new controller in my hand, testing out how the sticks and shoulder buttons feel. We mimicked how we´d play games with this controller. Good times. At its launch in 2002, i bought Xtreme G3 and StarWars Rogue Leader. I was disappointed by XG3, but could trade it against Luigi´s Mansion, which wowed me many times. But the most anticipated game of all of my friends and me had yet to be released: Super Smash Bros. Melee, on the 24th of May. I still remember how i downloaded the 15-minutes E3 video from Ruliweb. The hype was so enormous that i started to look around where i could get the game before its official release date. And i found a shop. Selling the game exactly one day earlier. Well, that was enough to make my friends and me buy expensive train tickets, travel 50 kilometers to the shop, going in there, paying, then travelling 50 kilometers back home. What an awsome feeling to hold this game in my own hands, wow. And what followed was the longst nonstop gaming-session i ever had: 12 hours of SSBM straight. When i stopped playing it was because i couldn´t anymore. Of course, next day i proceeded to unlock everything. And i loved the Target Attack-mode. Very important is, naturally, the release of The Legend of Zelda: The Wind Waker. From literally crying bitter tears when it was released to loving the visuals, it was a strange experience. But what really made the GameCube-era for me was Metroid Prime. This was like Zelda, taken to the next level. And i can´t forget the great JRPGs for GCN. At that time, all the fanboys loved how nothing comes close to Final Fantasy (and i got a PS2 for Kingdom Hearts and ICO, which were also great), but the trinity of Tales of Symphonia, Baten Kaitos and Paper Mario 2 was fantastic. Each game was so rich in content and kept me playing for months. In the last days of the GCN SSBM was still frequently played, but it was clear that the end is near. But not only the end of this console generation, but also the end of my interest. I have to admit, at that time i was close to quitting gaming. And believe it or not, before Nintendo said anything about the “Revolution“, i said to myself “if the next Nintendo system isn´t something drastically different, i´ll quit”. Oh, guess what, some Nintendo god had to have heard my wish. The Revolution was announced, but noone knew what it´d be like. And again i imagined what i wanted before Nintendo revelead it. And really, except for the visor that i wanted, i got my wish granted again. Motion controls, how damn awsome was that! The Wii-launch has to be the biggest, most epic launch of any system ever. I was torn between trying out that Wii-controls and playing Twilight Princess. It was awsomeness-overload. Many great games followed, as well a Xbox360, but…

alookbackff6Games don´t have to be niche to be fun…but these days people are missing out on so many great games because of missing hype

…now we´re in the present. And my taste in games has become extremely exclusive, elitist. There aren´t many games at all that i´m honestly interested in. But that´s okay. As long as there are still a hand full of games i like, that´s enough. Though, one thing has made the whole gaming experience worse. And that´s the gaming industry. “Journalists”, developers, gamers themselves. These days it´s all about bs hyping games that aren´t all that great, trolling games that are actually great and making fun of gamers with a different taste in games. The worst of all that development has to be the perversion of the terms “hardcore” and “casual“. I´m not hardcore, i´m also not casual. I´m a gamer, and i wrote about my gaming life to remember why gaming was and still can be so much fun. Stop caring about hype and go out and see what you can enjoy. Or in other words: Go buy Opoona for Wii and see how the gaming press and the hype-users next to you made you forget such great games. Gaming is not about being better, having the right”er” opinion, or whatever. It´s about having fun, and back in my GameBoy-days, I decided what was fun myself. And i think, i´ll start doing the same again, instead of giving in to mindless hype of big games that aren´t so great if you´re honest. I´m excited to see how my gaming life continues, but after having played WiiSports Resort for the first time three days ago, i think that´s the next big step that i´ll enjoy. Maybe i´ll do more in-depth articles on my past´s games, just to remember them for myself. Look forward.

Think about this for a second [oh Sony-fans]

August 20, 2009

When the Wiimote was revealed and finally released, the biggest criticism from trolls was that you have to make such big movements.

Now, the main advantage of Saggle (Sony waggle) over Nintendo´s Wiimote is (and it is Sony´s fans who claim that) that the whole device can detect the controller´s position in 3d space (which the Wiimote is also capable of, though with another approach). So, with the Saggle, the player can now run around the whole room and enjoy hardcore games while being in full movement. AWSOME, eh? I´m sure Gerstmann will be all over Sony´s “superior” motion controls.

On a sidenote, guess what the Wiimote´s biggest advantage over Saggle is? It is independent from another device. You can sit in whatever position you want, even be in another room, and the motion controls will stil work fine. That´s called accessability. No need for being within the radius of a camera. But oh well, now that motion controls are cool, Sony-fans have to hype up the “true 1:1 controls“. As if there was need for those fans to embarrass themselves even more.

PS: Yes, this is a rant, because all those phonies…i can´t stand such attitudes. Dear Sony-fans, be honest and ignore those motion controls…you hated it when it was Wii-only, didn´t you.

The Limitation of today´s games

August 16, 2009

There are people that are totally happy with today´s gaming world, but there are also guys like me that aren´t happy about nowaday´s offerings. All in all, i think there are two kinds of gamers. Those that play to kill time, and those that want to experience something.

The first kind of gamers is totally happy with the games we have. They hop in, play a game, finish it, and take on the next challenge. The second kind, though, can barely find anything that satisfies their needs. An experience can only come from a consistent game world, but such games are rare. We play Mass Effect, The Elder Scrolls, Fallout 3 or Zelda, but that´s it then.

What the above games have in common is that they try to create a believable game world. Not only in terms of visual appearance, but also in terms of interactions. Which brings us to the kind of games that puts the majority of today´s games:

Assasin´s Creed has an incredibly well done world, but your interaction possibilities are extremely limited. Jump, run and kill. You cannot talk to people, you cannot buy stuff at the market, you cannot do anything outside of the actions the developers thought of. Or Mirror´s Edge, where you have great movements from first person, but that´s all. Not coherent world to explore and such. We can then go over to GTA4, which offers a great realisitc town…but has the same problems as Assasin´s Crred.

The overall problem is that most games limit themselves to very specific ranges of actions. One allows for great movements, others for great interaction, others for deep conversations. For what they are, they offer great fun for the kind of gamer that just starts a game to entertain himself.

The second kind of gamer, though, wants it all in one. Let´s get it over with the biggest counter point to this: Costs. Sure, to offer all at once is more costly, but isn´t the result worth it? I´m on my 7th playthrough of Mass Effect, all thanks to the sheer amount of options i have. My most wanted is Alpha Protocol that will allow even more possible actions, be actual action or conversation.

Overall, i feel like we´re stuck at a certain level, where games will remain the same until we start combining them into something greater. If it´s too cost-intensive, then maybe some time in the future we´ll work something out. In the end, i´m glad that there is a very small amount of dedicated developers that tries to create games that have it all. But it´s unfortunate that you have to wait years for games like those to be released. At least i hope that those who are happy with this console generation can now understand a little better why not everyone is feeling the same.

Where is the Haibane Renmei-town?

August 13, 2009

The title is very specific, but it doesn´t really mean that i want the town of the Haibane Renmei-anime in a game. It´s more like WHY is there no single game that tries to create a town like the one in Haibane Renmei?

To be more specific, i´m talking about this feel-good feeling that specific town creates while watching the show. There are many adventure-games that have big towns, like Zelda, Fable or Final Fantasy. Yet, none of these game´s towns are capable of creating this feeling of pure enjoyment. I´m talking about stopping and just watching the scenery, watching the people around you. But then, not only watching, but also interacting with them.


A town that isn´t dangerous, that is pure joy to walk around AND features many, many mysterious secrets to find out.

I guess, a combination of Fable 2´s freedom, Zelda´s soul and Final Fantasy´s love for detail would be close to a town like that. Simply walking between rows of houses, watching children play, housewifes hanging wet clothing out of the window, market people yelling what they´re offering, and such. Or basically, feeling as if you´re playing a Studio Ghibli-movie.

It may appear as too ambitious, but that´s a concept i´d love to see realized.

Zelda and its need of first person

August 9, 2009

That is what many of us seek when they buy and play certain games. My favorite example of a game that succeeded and creating something that could be called adventure, is Skies of Arcadia Legends. But being a JRPG, it is quite limited in terms of gameplay, and as for an adventurous game, interactivity plays a big role. First of all, though, what is an adventure?

Basically, and i´m not looking up some professional definition, an adventure is a dangerous experience with a happy end. Said danger can vary, be it physical danger in form of enemies or psychological danger, when you´re exploring a cave and don´t know where to go. What is not part of a pure definition of adventure is a story or an epic background. It helps if done well, but it´s not like a good adventure-experience needs nations that are in war with each other or such.

Very, very few games achieve to be a true adventure. And most of those that do are not very interactive, but passive, like JRPGs, where all you do is go around and press the same button for any and every action. So i thought about that, about which game can be truly called an adventure. And even though they´re far from being my favorite games (oh well, not that far, to be honest), the conclusion i came to were the Metroid Prime-games.

The Metroid Prime-series has it all: Large, unknown areas to explore, highly interactive gameplay that turns the player into and adventurer and many dangers of varying kind. In the end, though, there three things that annoy me personally too much to enjoy this adventure to the fullest: Playing as a girl just doesn´t cut it, when i myself want to be on an adventure. Even if she´s hardly visible. Also, exploring scifi-hightech-worlds, oh well. And last, all areas are very small, even the larger ones. While that may make sense when you´re inside a sunk spaceship, it´s just stupid when you´re on a planet.

So i remember my favorite adventure-game, and it is my favorite because of being an adventure-game, The Legend of Zelda. To say it all, these days i´m always thinking about replaying a Zelda-game, but whenever i think about it, i come to the conclusion that i know all those titles so well that playing them again isn´t that much fun. Still, i thought about Zelda as an adventure-game (oh, and so some don´t get me wrong, with “adventure-game” i don´t mean point and click-adventures. I´m using the term “adventure” litteraly) and ended it concluding, that the Zelda-series has lost a lot of its adventure-character. When i look at Twilight Princess, all i remember is running from one destination to another. And for those that might say “well, then don´t instantly follow and explore a bit” i can honestly answer, that there isn´t that much, if anything, to explore. One of the few real explorations was a smalll fire-cave, but even that had only some redundant item at its end. Zelda has become a more interactive JRPG and lost its roots. Compare Zelda NES and Twilight Princess and the difference couldn´t be much bigger. The first is about adventure in all its content, the latter offers a few non-mattering sidequests and focuses on story.

That brings me back to the Metroid Prime-series and the question of what it does to be a better adventure-game than modern Zelda-titles. There´s many answers, like too heavy focus on story, too predictable dungeons, useless rupees and so on and so on. The biggest difference between both series, though is the camera view. Yeah, ´m talking about Metroid Prime´s first person view.


Looking back how outraged Zelda-fans got when i talked about getting rid of Link´s outfit (especially the silly hat), i think i should ready myself for even worse reactions this time. Then again, this is not a new idea. Which idea? To make The Legend of Zelda into a first person-adventure. The idea stems from Shigeru Miyamoto himself, who once tested said view with Ocarina of Time. He cancelled this idea, though, because he wanted the player to see the visual difference between young and older Link. Very reasonable back then, but we don´t have a changing heroe anymore. If you also remember that it was Miyamoto, who came up with the first person view for the Metroid Prime-series, it should be clear that the idea of a first person-Zelda isn´t that far fetched.

I really think that the first person view is essential for the ultimate adventure-game. Metroid Prime does it, western RPGs, that generelly try to create an individual adventure, do it. And it is Metroid Prime´s combination of first person view and information scanning that, after all, creates this highly immersive adventure, where you yourself get information out of the world surrounding you. The Zelda-series has become stale, and thinking of a Zelda-game, where i look at Hyrule from Link´s perspective, wield my sword with MotionPlus and read ancient texts on walls within old ruins, i can but say that this would be the ultimate adventure-game. It is, unfortunately, questionable if Nintendo´d ever do such a game changer.