The latest issue of Famitsu did not disappoint. It features a multi-page article on Xenoblade, the upcoming JRPG of Monolithsoft. The magazine features some definitely gorgeous screenshots of the world of Xenoblade – a rather interesting world. The game is supposed to take place on top of the bodies of two frozen-in-motion deities. These two deities once fought each other. Now, each of their bodies is populated by a different culture. The hero´s Deity marks the home of organic life. The other giant body is inhabited by mechanic life. The story starts by mechanic life stirring up organigc life´s peace.
Besides the already interesting setting and story, the actual gameplay bits sound even better: The whole world is one seamless world that Tetsuya Takahashi, director of the game, said he wanted the player to explore. And indeed, taking a look at the new screenshots totally makes me want to explore that world. Part of what makes the scale of Xenoblade that fascination is its similarity to MMORPGs that Takahashi himself mentions. Not only is the world´s scale supposed to be like that of a MMORPG, also the combat-system sound a lot like World of Warcraft. Enemies are visibly running around on the overworld. Once you engage them in a fight, your character will fight automatically. You as the player have the option of choosing special attacks, recovery skills and other special abilities. Nearby enemies even will join your current enemy, something I only experienced in Etrian Odysse. If that´s still not enough great news, then let´s tell you that Takahashi mentiond how the game will take supposedly 50-60 hours to complete – without endless grinding or cutscenes.
Xenoblade is shaping up to be a very promising game. And no matter how it turns out in the end, the fact that Tetsuya Takahashi himself said that Xenoblade is supposed to be a simply enjoyable adventure, a return to the origin of RPGs, is a great realization that most, if not all, modern developers are missing. Let´s hope that everything comes well together…and please no circle shadows, Mr. Takahashi.