Time to talk about Zelda Wii…again. But with all the recent showings of other games, one wonders what exactly Zelda Wii will be able to bring to the table.
A new Super Mario Galaxy 2-trailer was released today and showed how great music in an action-heavy game can be. The trailer-composition is a pure joy to listen to and instantly gets you in the mood of wanting to play its predecessor again. Then there´s the two Nintendo-published JRPGs, Xenoblade and The Last Story. The former already gave us an impression of its gigantic, yet non-generic looking world-design. Big, open fields, monsters walking around and doing something. In The Last Story, Sakaguchi seems to be busy creating the most immersing ingame-town of all times. The way he talks about that game just makes you look forward to it. And then there´s Metroid: Other M. Now, what could a Metroid-game demonstrate that a Zelda-game needs? Well, except for the extreme fluidness of movements, as shown in the latest trailer, Metroid: Other M actually manages to feature a real forest. And a great one. No walls with plant-textures, but real, single trees that you can run around. Last but not least, there is Red Steel 2, the only third-party-game here, which introduced great sword-fighting controls to a singleplayer-experience.
That´s reality, that´s what we´re at. Great music, a great world, a great town, a great forest, and great sword-controls. All stuff that many, if not most, fans expect from the next Zelda-game for Wii. Usually, one could say “no problem, of course Zelda Wii is going to bring it all together“. But with this many games already featuring the most important parts of a Zelda-game, it´s questionable if that Zelda Wii is going to be all that fresh of an experience. Surely, it´ll be great to experience all those features at once, but still, the fear of “ah, nice….that´s like playing X” remains. And isn´t it a totally fresh experience that we look forward to? How will Zelda Wii comparte to these above mentioned games?
Basically, it comes down to this: Can Zelda Wii manage to be that fantastic, unrivaled experience that the fans´ expectations made it grow into? On the one hand, I totally hope so and I see a nice chance of it coming true. On the other hand, I look at Twilight Princess: No great forest, no great town, no great world, (imo) no great music (but good), and better controls than its GameCube-counterpart, but obviously far from great due to its waggle-aspect. But it´s not like these contents are impossible and unprecedent to the Zelda-series. We have TWW´s great world, Majora´s Mask´s great town, Ocarina of Time´s great music and we have great 2D-forests. It´ll be Zelda Wii´s task to get it all together. Then, and only then, will it be able to succeed to everyone´s expectations.