Exploration a la Xenoblade

You never can be sure when developers praise their own games. In the case of Xenoblade they didn´t lie. “We want the player find a certain spot and simply enjoy the look of the environment“. From simply watching the following trailer, called “Field Introduction“, this appears to be proven now.

Xenoblade-Field Introduction – trailer

The scale of Xenoblade´s world is enormous. Not only is it big, but it looks alive, natural. And enemies aren´t mindless attackers, no, they seem to actually live, walk around, and ignore you. The game isn´t an all around fine looking game, but where you see short comings in the character-models, you see where Monolithsoft spent their resources on. And even though I realize that I´m getting annoying: Will Zelda Wii be able to top this sense of exploration?

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