Just recently, Super Mario Galaxy 2 was released, the sequel to one of the critically best-received video game-titles ever. And just as its predecessor, SMG2 is as fantastic. Well, almost. Some mean-minded people called SMG2 a “mission disc for SMG1”, complaining about its similar nature. But while it´s true that all the basics are the same, almost each and every mission of SMG2 offers a new challenge that hadn´t been seen before. But I have to admit: A hypothetical Super Mario Galaxy 3 would probably bore me.
Two 3D-Mario-games, both of the highest quality that can be met in this industry. But nearing SMG2´s end, I couldn´t help but think that a lot of those galaxies featured a very similar style, be it the gameplay or simply the visual premise. Not only that, but SMG1´s ending was by far superior to SMG2´s. Here, you just keep playing and playing, and suddenly it´s all over. Whereas in SMG1, the game really pushed a a whole firework into the player´s face, celebrating the finale of that grand piece of gaming. Still, SMG2 managed to build on SMG1´s strengths, such as not to overuse items. And it certainly one-upped the difficulty to please “hardcore”-gamers. Two fantastic games. But now it´s time for something new. Or should I say: Something old again.
Let me assure you that I know that most gamers consider SMG to be the “new” entry in Mario-evolution that they wanted to happen to the Zelda-series as well. I, however, think differently. And I already wrote an article on that. SMG isn´t new at all. It took the nature of 2D-Mario´s gameplay and perfectly mixed it into 3D-Mario´s basics; thus resulting in the linear, short and fun missions we all know by now. But that´s neither new, nor is it the only option for the Mario-franchise.
It could be argued that Mario 64´s focus on adventure and exploration wasn´t very Mario-esque, but that´s far in the past. Now, I like that style. I loved Mario 64 when it came out, and, while featuring some reeeally annoying missions, I also loved Mario Sunshine. I loved it because it offered me such big places to explore, jump around, climb upon and find out secrets just about everywhere. Isla Delfino was a super fun place to run around. In both this game and Mario 64, missions weren´t always as clear as in the Galaxy-games. Sure, you were always given a certain objective, but you could also stray away from the original path and explore the level – only to find out that there´s another star to get. It´s this non-linear structure that made 3D-Marios so much fun back then. I very well remember the times when I started Mario 64 or Mario Sunshine only to run around the island or castle. The same can´t be said about Galaxy 1 and 2, where both hubs are completely devoid of secrets.
So, after having greatly enjoyed two of the best Mario-games, it´d be nice to see something new, something fresh: A return to 3D-Mario´s roots. Give me one big, open world to explore. Considering that a new home console-Mario might see its release on the next Nintendo-system, with all the extra power Nintendo could even attempt to create a completely seamless world, without any “levels”. We got the extreme of 2D. Now show us the extreme of 3D, Nintendo.