Now that sounds crazy, but after watching a slideshow featuring the first screenshots of Ocarina of Time 3DS again, I thought about how special Ocarina of Time still is. Both to us, the gamers, and to Nintendo, who obviously acknowledge the importance of this one Zelda-game. And to be honest, OoT will never cease to amaze gamers. It´s that once-in-a-lifetime occurrence that no other game will ever beat per se. So no matter what Nintendo does, gamers will remember OoT. At the same time, there´s a growing group of Zelda-fans that are growing tired of the traditional formula, which even Skyward Sword, the upcoming Wii-entry, doesn´t seem to shake up that much. So why not simply split the Zelda-series in two?
By splitting in two, I imagine two Zelda-series that are developed at the same time, as in, not consuming each other´s development resources, but two completely separate installments. One of these Zelda-series would be “The Legend of Zelda: Ocarina of Time”. Yes, read that right, OoT would be its own “series”. There appear to be quite a lot people that criticize the Zelda-games for being too similar to each other. While I´m personally not in that camp, it still exists. So instead of doing “similar” Zeldas one after another, time after time again, let´s take OoT and turn it into the “classic Zelda”-series. Each entry of this branch of the Zelda-franchise would intentionally be similar to the previous one – with appropriate differences, of course, such as new dungeons, new story, a few new items and so on, you get it. It´d be the Zelda for all those fans that still like and love each and every newly released Zelda-game.
And then there´d be the other Zelda-series, we could call it “The Legend of Zelda: Beyond Time”. This would be the branch of the Zelda-franchise for all those fans that love the Zelda-series, but want it to do more fresh, creative, different stuff. Think of all the stuff your heard someone say and thought “eww, then it wouldn´t be a Zelda-game anymore”. Perfect, that´s what this series would be for! Some examples of what kind of features this branch could have: Direct jumping control, no gamey puzzles, more/less linearity, selectable difficulty, multiplayer-modes, and so on. It´d be the playground for Nintendo´s creative minds, and it´d be the fresh adventure many of us want to have, set within the Zelda-universe.
And, I mean, this would give us a second big action-adventure franchise, so to speak. Will probably never happen, but I´d really like it to. After all, even though I want BIG changes to the Zelda-series, I also still like the traditional formula, and experiments could go wrong, too. However, maybe this will kind of happen with the split between home console and handheld Zelda-titles. If we take a look at the two Nintendo DS-entries, they surely are very different from Twilight Princess or Skyward Sword. With the added power of the 3DS-hardware and Nintendo showing that they´re going for a real 3D-Zelda on a handheld this time, we really could get more of this great action-adventure franchise in a shorter time frame. Of course, that still doesn´t mean that on of the two systems´ Zelda-titles will be more creative than the other one.