I was watching an old video I made during the hype for Nintendo´s 2010 Media Summit and felt like doing another such video. The result is a fun collage of scenes from a wide range of video games that paint a possible, though not likely, picture of what Nintendo´s and the Wii U´s future could hold. Anyway, it´s fun just seeing footage of some of these games. Here goes:
Had some other game done something like the powerbomb usage at the end of Metroid: Other M without informing the player directly prior to the fight, but left it at mentioning the strength of the powerbomb only in the very beginning, THAT game would have been praised by the very same people, that are now complaining about it, for its artistic, innovative choice. Did I like the way it played out? No, but then I also don´t care about games being artistic or not.
After having watched “How to train your Dragon” today in cinema, I just have to express how much I want that. Unlike Avatar, animation movies like that one really show off the strength of 3D. The trailer to that “Sammy´s World”-movie, featuring a little turtle, was even more impressive…it was as if the little turtle was 20 centimeters before your face. Gorgeous. From what I heard about the 3DS so far, it seems like the effect is backwards, meaning that images don´t pop out, but instead give more depth inside the screen. Well, I have no idea how that looks like in real-life, but I´m confident to say that video gaming is where 3D will have the biggest impact upon, not movies. Unfortunately, 3D will not become an option for home consoles as long as you need a new TV and glasses. So the 3DS is what I´m looking forward to most.
I love stats. I´d take the risk to assume everyone loves stats about his favorite games. It´s the reason why playing Super Smash Bros. Melee was so much fun (well, part of the fun). Stats give you insight into your individual playing style. The data often shows habits or simply what actions you prefer. And despite all that additional, passive fun, stats are still something rare in video games.
There really isn´t much more to say. Get stats into every game where it makes even slightly sense. No wait, put it into every game, no matter of how much sense that makes. I want stats in the next Zelda-game, showing me how many enemies I killed, how I killed them and how many meters I ran in complete. I want to know the jumping distance in Super Mario Galaxy 2 and how long the longest time in mid-air was. I want stats in Mass Effect 3, showing me who I had the most romances with, who I talked most with and how my moral developed over the course of the game. Give me also stats in the next Mario Kart-game, which actually would make sense. Give me stats about any activity I could possible engage in on my consoles. And then, at the end of all that, let me compare my various stats with those of friends.
Stats, especially when you can compare them with others, are great fun for those interested. And I fathom that it´s rather easy to track the data for these stats in most games. Seriously, give me stats for every game out there. Let the consumer decide if he wants to look at or ignore them. Stats are fun.