Pokemon Black & White and new The Last Story-artwork

April 9, 2010

It finally happened, the new Pokemon-game got its name: Pokemon Black and White Edition! Seemingly, the game is supposed to come out at the end of the year, being fully revealed this sunday. From what is known, it´s a NDS-game, which is kinda disappointing, now that we know of the 3DS. For now, that´s all that is known.

And we also got a nice new artwork for The Last Story for Wii. The producer also spoke a bit about the game´s story, basically: There are two main characters, guy and girl, they have problems and so on. And there´ll be side-stories featuring other characters, too. Nothing that you wouldn´t expect of such a JRPG. Anyway, if the art style translates well into actual game graphics, this will be one nice looking game.

Zelda Wii Artwork-theories: To be Continued

June 6, 2009

Hey folks,

my mind just won´t stop thinking about that first bit of stuff we got about the upcoming Zelda for Wii. So instead of annoying random people in chatrooms i hereby start a blog-post about all that. As a matter of fact, i KNOW that i will think about it in the future again, so i declare this a dynamic blog-posting, where i keep it updated with each new theory that i come up with. Anyway, let´s start with my most recent theory:

  • Visiting Ganon´s Hell Prison

In my first article about the artwork i already speculated that there seems to be some hot place in front of Link, a hole in some wall of rocks. Now, another person mentioned how it looks like Link protects the sword-girl from the direction of the hole´s inside. My theory is that Link´s mission in this Zelda is to visit a place we never saw before: Ganon´s Hell Prison. At the end of most Zelda-games, Ganon is defeated and banned back to hell. But what is that hell like? Furthermore, there is no real info on how the Master Sword was created, except for the mention that some ancient sages made…well, how about that: The Master Sword was created in the hot lava-rivers of hell. The same hell that is Ganon´s “home” for most of the time. It is that reason that the Master Sword is the one item that can seal Ganon: Because it´s part of Ganon´s world.

I can´t even start of how cool that would be. Then again, the Master Sword has turned into a girl. Or has it? How about that: This girl is indeed a fairy. It looks exactly like the fairy from The Wind Waker. Fairys are highly magical creatures, and if Ganon is a demon from hell, then why can´t the great fairy be an angel-like being? Basically some kind of counterpart. Obviously, there is no one single being on the good side that can defeat Ganon, but as the result of team effort, Link can, with the help of the Master Sword. So i´m saying: The girl in the picture is not the Master Sword, but it is the Great Fairy that created the Master Sword, originally. Or at least helped with its creation.

Now i´m getting really hyped, because what´s to come would be really exciting and interesting: Link´s task in the new Zelda is to escort the Great Fairy to hell, where she 1.) creates the Master Swords, 2.) re-creates the Master Sword. Each depending on when the game is set. If it´s supposed to take place before Ocarina of time, it could be about the original creation of the Master Sword. If it´s set after, it could be that the Master Sword broke and a new one has to be forged. If it´s the first, this could also explain the whole process of choosing a brave boy. This Link was the first to help and afterwards, the Great Fairy decided to choose brave younglings that would fight the evil of the  world. That would, to some extent, explain how that whole cycle of Link, Zelda, Ganon always happens again.

I´ll go even further: This new Zelda could start off with your battle against Ganon. Right after you finish him off, the sword breaks. But instead of enjoying peace until Ganon´s return…you forcefully go after him to find material for a new Master Sword. After all, it´d be kinda too late if they waited with that until Ganon is back. What further strengthens my belief in this theory is that there are statements of Miyamoto that hint towards a stronger focus on story. And what story could deserve such focus more than the origin of one of the most important elements of all Zelda-games?

This is my first Edit already, lol, but that just shows how excited i am. Anyway, if Link´s task is indeed to go down to hell, i could imagine a very nice game structure, of how the player proceeds in this game. Entering hell is a, well, hellish mission. To kind of compensate the horror that is the way downwards, the overworld could be filled of “light” adventures. Think of it like that: The game starts and you have to go down to hell. You start doing so, but at one point you cannot go further because of your limited abilities. Instead of doing the usual Zelda-hickhack and search for the treasure of a dungeon, you go back up where a fantasy-world, full of gorgoes sidequests, awaits. Complex sidequests. Or to be more clear: The overworld of this Zelda would be like Majora´s mask without dungeons, while the way to hell would be ONE BIG DUNGEON that you have to revisit all the time. Though, unlike the horrible Phantom Hourglass, you wouldn´t have to resolve already completed puzzles. Though i hate using the term “puzzle”, as i´d hope that this one-dungeon was more natural, really feeling like a way downwards a cave that becomes darker and darker, without your typical trigger-puzzles and stuff, but more natural adventures, maybe even horror-elements (it´s hell, after all). And once you´re back up in the overworld, you´ll see all the light, nice adventures, stuff like what we know from Majora´s Mask or Link´s Awakening. Nintendo could go completely crazy about all that, because of the seemingly non-mission that is Link´s adventure in this game.

The Legend of Zelda for Wii – First Artwork and hints

June 5, 2009

Wow, what a day. When we got to hear from those that attended the Miyamoto roundtable at E³, it was said that this artwork of The Legend of Zelda Wii isn´t for the public. Well, now it´s on Nintendo´s press server, ready to be shown. Here it is:


So let´s interpret the painting a bit. Link does indeed look older, but just a bit. He doesn´t look as angsty as on those Twilight Princess-artworks, and the whole visual style looks more saturated. As Miyamoto kept pressing to say in an interview with IGN, Link is not holding a sword. Which brings us to the weird girl in front of him: Go look for a picture of the master sword and you´ll find out that the resemblence is uncanny. This girl is the master sword come to live, or she´s got another deep connection to the famous sword.

Going back to Miyamoto´s comment, this seems like an interesting way to keep Link away from his sword, at least from time to time. Just have the girl run away or get taken away, and Link has no sword. And Link without a sword…well, that´s bound to be a strange, new experience. That having said, i hope this is not the whole feature of the new Zelda-game. Just taking away the sword makes not that much of an overall gameplay-experience. And then i hope the final game´s visuals resemble those of this painting more than Twilight Princess and its artwork did.

UPDATE: Some more crazy speculation now that i realized that there are rocks at the sides of the painting: The girl is indeed the living master word, and Link has to bring her back to the place where she was made (the middle of the painting looks like a hot place, maybe lava, volcano?), either to rescue “her”, or to throw her in the lava, Lord of the Rings-style to save someone/something.