June 17, 2010
I sounded pretty disappointed when I talked about The Legend of Zelda: Skyward Sword in my E3-article. Well, I´m still not entirely sold on the whole thing, but the following gameplay-video that really gives you a nice overview of the whole E3-demo showed that the level-structure is quite open. It remains to be seen just how open the game really is, but I´m now a little bit happier about the new Zelda for Wii.
The Legend of Zelda: Skyward Sword – Gameplay Trailer E3 2010
Stuff that I´m still very skeptic about is the enemy-design, that sometimes is great (see scorpion) and at other times is horrible (see Moblins). Also, the blocky level-design, just from a pure visual point of view. I simply hate those walls that are nothing but non-interactive borders. I really hope that the final game won´t have any load times like The Wind Waker, and maybe even allows the player to climb those walls. After all, if Link really gains the ability to fly, and a lot of evidence points into that direction, then freedom seems to play a bigger part in this game. Which brings us to my last piece of skepticism: If a flying Link becomes reality, then for god´s sake, have it be 100% free-flight, and not some kind of mini-game, like “each time you travel between Skyloft and the land on the ground, you fly on a set path and have to shoot enemies”. That´d be super horrible. Either let me fly by will, by my own decision, or don´t make such a game. At least the new flying-beetle item gives hope that free-flight might be considered.
June 7, 2010
Only eight days remaining. Then the biggest moments will be over. Nintendo, Microsoft and Sony will have finished their E3-press conferences. And that will mark only the beginning. As for me personally, I´m close to losing it because of the hype about Zelda Wii and the 3DS. And that hype is only going to get worse from now on. That´s why this will be that last blog-entry before E3.
Ladies and gentlemen, I hope you all will enjoy E3 2010, video gamers´ biggest and most important event of the year. Whatever megatons await, we´ll get to know about it all starting with June 14th and be finished on June 15th. Guys, have fun,
we´ll meet again on the other side.
November 18, 2009
And the next Zelda-related news already, though this one´s a bit more interesting. Producer Eiji Aonuma told the Official Nintendo Magazine a little bit about the upcoming Zelda-game for Nintendo´s Wii-system. Some excerpts from the interview:
When asked how different the new Zelda title will be when it arrives on Wii next year, Aonuma replied: “It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise.”
“So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version.”
“I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising,” he added.
A Halleluja for Nintendo finally getting that the old Zelda-formula has gotten stale. Well, it remains to be seen what the means for Aonuma and Miyamoto. Aonuma´s sentence about “surprised with the changes” could maybe make the fans worry (let´s face it, we all fear about something like WiiZelda), but then I remembered Miyamoto saying (in another interview) that there wouldn´t be any drastic changes. So, i guess we´ll get surprises, but the Zelda-series will stay a 3D-adventure. What´s disappointing is that we´ll get to know more only at E³ 2010, which is away more than half a year. Without Nintendo´s Media Summit in October, that´s an awfully long wait.
Which brings to something else that´s related to Zelda Wii: The well-known artwork that Miyamoto revealed at this year´s E³…turned into cel-shading. Oh well, I´m really bad with Gimp, so I hope it gets the point across, anyway. Please make Zelda Wii a cel-shading game, Nintendo! It never was cel-shading that fans complained about anyway, it was The Wind Waker´s horrible style. So use the current home console-Zelda art and cel-shade-ize it. You can do it!