February 27, 2011
This year´s Game Developers Conference is going to start this monday, February 28th, and will last till March 4th. The event is mostly thought to be a great opportunity for all the developers out there to meet and exchange knowledge. But that wouldn´t be the whole truth, not anymore. Satoru Iwata, head of Nintendo, is going to hold the keynote speech for this GDC, titled “Video Games Turn 25: A Historical Perspective and Vision for the Future”. That alone will be interesting to listen to, but all I´ve really got to say is this: Trailer for Skyward Sword!
We got the second Twilight Princess-trailer at GDC, Phantom Hourglass was revealed at another GDC. And we haven´t seen a single thing of The Legend of Zelda: Skyward Sword ever since last year´s E3. Unless severe problems have pushed the game back even further, Skyward Sword WILL see its release in 2011. Two months are over already and except for super-enthusiasts like myself, hardly anyone is too hyped about the game at this point in time, simply because WE DO NOT KNOW S*** ABOUT IT. The only non-generic detail we know of is the mysterious girl that´s going to transform into a sword. That is the only detail one couldn´t have derived from this Wii-title´s predecessors. Controls are new, but expected. And the rest? A random forest-tutorial area and a “the world down below is ruled by evil and Link´s going to visit that land and rescue it“. Yeah, well, that´s … a Zelda-game, I guess. Of course, Link living above the clouds on hovering islands is awesome, but at this point, it´s really just another piece of speculation-inducing pseudo-information.
A Zelda-trailer here makes almost too much sense. The game won´t be released before E3 2011, but that´s where “journalists” should be able to play a near-final build of the game, NOT the place where we get to see the first real trailer for the game. And GDC 2011 is the last known event before E3, so that´s that. First trailer now, second trailer and playable final build at E3, release date this fall. Sounds good, eh? And it´s the Zelda-series´ 25th Anniversary, too. Compare that to Iwata´s keynote title, yeah. See ya again in about two days, either fan-gasming or raging about the absence of a trailer.
PS: And a Mass Effect 3-trailer would be nice, too, Bioware!
November 17, 2010
Out of nowhere, Electronic Arts decided to tease a new, yet unknown, BioWare-title. The only bit of stuff we have so far is a short video-teaser that shows no more than a rather generic military-guy and his gun. However, upon further observation, there are definite links between that teaser and the Mass Effect-franchise. As user Zenith pointed out by using a screencap of the teaser and a screenshot of Mass Effect 2, the gun-model that can be seen is almost identical. Not only that, but you can also see some hexagon-structures being used in the design of the unknown game. Following the teaser-video, BioWare released two binary-codes that translate into “55.845”, the atomic mass of iron, and “-128,5F”, which is -89,2°C, the coldest temperatur ever measured on Earth at Vostok, Antarctica in 1983.
That´s all the stuff we have gathered so far. Maybe BioWare releases more clues. At best, this marks the approaching reveal of Mass Effect 3. However, some kind of spinoff set during a previous event is more likely. Hopefully it isn´t some new franchise. There´s too much awesome stuff to tell and do within the ME-universe, and no matter if this is a ME3-announcement or not, it´ll be a long wait for the final part of the trilogy, so a spinoff to ease the wait would be welcome.
March 23, 2010
I love stats. I´d take the risk to assume everyone loves stats about his favorite games. It´s the reason why playing Super Smash Bros. Melee was so much fun (well, part of the fun). Stats give you insight into your individual playing style. The data often shows habits or simply what actions you prefer. And despite all that additional, passive fun, stats are still something rare in video games.
There really isn´t much more to say. Get stats into every game where it makes even slightly sense. No wait, put it into every game, no matter of how much sense that makes. I want stats in the next Zelda-game, showing me how many enemies I killed, how I killed them and how many meters I ran in complete. I want to know the jumping distance in Super Mario Galaxy 2 and how long the longest time in mid-air was. I want stats in Mass Effect 3, showing me who I had the most romances with, who I talked most with and how my moral developed over the course of the game. Give me also stats in the next Mario Kart-game, which actually would make sense. Give me stats about any activity I could possible engage in on my consoles. And then, at the end of all that, let me compare my various stats with those of friends.
Stats, especially when you can compare them with others, are great fun for those interested. And I fathom that it´s rather easy to track the data for these stats in most games. Seriously, give me stats for every game out there. Let the consumer decide if he wants to look at or ignore them. Stats are fun.