Sidenote about Metroid: Other M (includes endgame-spoiler)

November 21, 2010

Had some other game done something like the powerbomb usage at the end of Metroid: Other M without informing the player directly prior to the fight, but left it at mentioning the strength of the powerbomb only in the very beginning, THAT game would have been praised by the very same people, that are now complaining about it,  for its artistic, innovative choice. Did I like the way it played out? No, but then I also don´t care about games being artistic or not.

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