The Calm before E³ 2012 – Crazy Prediction Time

April 11, 2012

Just got done re-watching last year´s Nintendo press conference, then decided to take a look at when I posted the previous prediction-blog entry and found out that I´m right on time. Anyway, yes, it´s “that time of the year” again! Gamers´ christmas is almost upon us, with less than two months away.  From June 5th to 7th, publisher from all around the world will once again show off what they´re going to deliver in the near and far away future of gaming. Strangely enough, this E3 2012 is an odd one for me, personally. I was hyped beyond belief last year, which lead to a little bit of a let down. Wii U and its tablet-controller were unveiled, but we didn´t get to see any real, exclusive games, just smallish mini-game prototypes. Meanwhile, this year´s E3 is bound to feature a total Wii U blow-out. Yet, for the first time in a long time I´m unsure if I´ll get the new console at launch. But more about that in the next paragraph. No matter my personal hype-levels, predicting stuff, mixing the likely and crazy, is always fun. So let´s begin the Flyingfisch´ predictions for E3 2012!

 Fanboy´s favorite: Nintendo

 As I just mentioned in the introduction above, I´m strangely unhyped about the Wii U-system. It´s been clear for a long time now  that Nintendo´s nextgen-console wouldn´t be up to par with the supposed specs of Xbox 720 and PlayStation 4. But when rumors went from 4-5 times a 360, to 2-3 times a 360, to “on par”, and, as of lately, not even being as powerful as a 360 in certain areas of its hardware – that´s a bitter pill to swallow. By no means would I consider myself a graphics whore. I never understood how any enthusiastic gamer could let his fun be dictated by hardware, instead of software. When console gamers were still happy with the PS2´s SD-visuals, I was enjoying higher resolutions and smoother, more detailed graphics on my PC. At the same time now, I have no problem having fun with Radiant Historia, a 2D-ish Nintendo DS-game that I´m playing via my 3DS´s backwards compatibility, when I was playing Deus Ex: Human Revolution and Assassin´s Creed: Brotherhood, as well as Gears of War 3 not too long ago. The heck, I even tried playing Zelda II: Link´s Adventure, though I stopped that. Not due to bad graphics, but because it´s too frustratingly hard for me – shut up, you! What it all comes down to: I have no problems with enjoying games from any technological point in time, as long as they´re simply that: great games.

However, there´s a limit to it all. For me that limit is launching a brand new nextgen-console in 2012 that´s not even clearly more powerful than a 2006 console in every area of its hardware. It´s got nothing to do with actual game graphics. For me, it becomes a matter of principles. As much as I love Nintendo, I *do not want* to day 1-support a video game system that´s that disappointing in terms of raw power. And it truly is a matter of principles. I wouldn´t complain if the Wii U was only insignificantly stronger than a 360 in some areas. But it is absolutely unacceptable for it to be weaker in parts. Absolutely unacceptable. I do realize that this might sound like an unreasonable, irrational rant, but that´s just my very personal stance on these matters. I´m truly annoyed by gamers that´d rather play hardware than software – but there´s a difference between going for the blue ocean or simply taking a yellow stream of piss. Of course, all of those hardware rumors are, well, rumors. So I guess the above is something preemptive in its entirety. Let´s hope it wasn´t justified.

 Now, on to happier topics: Games! The one Wii U-game I cannot imagine *not* to be at E3 2012 is Pikmin 3. In my mind, this has long been confirmed as one of the new system´s launch-titles. While being loved by the fan-crowd, the Pikmin-franchise isn´t Nintendo´s most powerful one, so putting it at launch would give it a nice boost. Also, I couldn´t imagine any more suited titles to show off the improved graphical capabilities, if only for HD. And aside from the visuals, there´s just a ton of ideas that the tablet-controller could be used for. Another title I´m looking forward to is RetroStudios´ nextgen-game. I really hope they´re working on a “hardcore” title with impressive graphics, and not being wasted on another 2D-platformer that could have been done by any of Nintendo´s many studios. In a perfect world, RetroStudios would be working on a western RPG (*cough* Raven Blade *cough*), giving birth to Nintendo´s answer to The Elder Scrolls and Dark Souls. More likely, though, they´re developing some kind of first-person shooter. Even so, I´m looking forward to seeing that shooter, because there´s really only two developers in the world that create shooters that go beyond the Call of Duty-archetype: Valve and RetroStudios. As for this year´s surprise franchise-revival, I´d like to see a new Startropics-game. I hardly know anything about the franchise, but I´ve been told that it´s something like Nintendo´s answer to Sony´s Uncharted-IP, so just like a RetroStudio-developed WRPG, stepping into the blockbuster action-market would make for another interesting move. Since I´m actually having trouble to come up with more first-party related predictions, here´s the one thing I want above all else: A first-party announcement that has the gaming world in awe, both from stunning visuals AND daring, revolutionary gameplay. For a faint, spontaneous idea, I´d like to see some kind of open world game set in a sky world. Yeah, something along the lines of Skyward Sword being done right …

There´s not much of interest to predict about third-party support for the Wii U. Basically, ports, ports, ports. Accompanied by some ridiculous excuses for why game XYZ won´t be released on the Wii U (“if we were to make game for Wii U, we feel like we´d have to make good use of the tablet-controller. Since game XYZ doesn´t do that, we´ll not release it on Wii U.” sigh). There´ll be Assassin´s Creed 3 and Darksiders 2. Maybe Resident Evil 6 and the new Call of Duty. But what will third-parties be offering beyond their multiplatform stuff? Well, there´s Ubisoft´s Killerfreaks, which looked surprisingly nice at last year´s E3. But you cannot shake of the feelings of this being another Red Steel-repeat, turning out to be some half-assed token-effort. Prove my doubts wrong, Ubisoft! Other than that … nothing. I totally expect Square Enix to announce Final Fantasy 13 Versus for other systems than just the PS3 (they´d deserve to go bankrupt if they keep it PS3-exclusive), but not at E3. That´s something for Tokyo Game Show. Same reason why I don´t expect a new Monolith Soft-title at E3. Generally speaking, though, I expect more Wii U-announcements from Japanese developers as the year proceeds, while the West keeps putting lazy ports on the new console.

The Nintendo 3DS is in a completely different situation. We already got announcements for Kingdom Hearts 3D and Theathrhythm, both being released in summer, with Mario Tennis Open coming next month already. Here´s hoping Monster Hunter 3G will be announced, featuring an added online-mode for European and American gamers. The latter half of the year will see Paper Mario and Fire Emblem: Awakening, and a new 2D-Mario platformer is heavily rumored to be shown. Beyond that, I´m hoping to get a first trailer for Super Smash Bros. 3D, with a release date for early 2013. Since it´d be dumb to release both the 3DS- and Wii U-version of the next Smash Bros. at the same time (at least, it´d be horrible for my personal sanity), spreading them out over at least a year makes sense. Sakurai hinted at the handheld-version being a more personal experience, while the console-version would set up the grand stage. So, I´m expecting Smash Bros. 3D to be announced at this year´s E3, missing an elaborate story-mode, but introducing new, exciting gameplay-mechanics and enough content to be happy anyways, while a Wii U-version will be released some time in 2014 for the Wii U – letting 3DS-gamers transfer their individually equipped handheld-characters to the console-version (yeah, Sakurai´s totally putting some Kid Icarus into Smash Bros!). The one franchise only I and like three other people in the world care about, is Endless Ocean/Forever Blue. This should look fantastic in 3D, with the diver hovering in front of the screen, fish popping out even farther and using the depth to present the … uhm, depths. And, of course, there will be Zelda. Between a brand new 3DS-Zelda, a Majora´s Mask-remake or a New The Legend of Zelda-game, anything is possible. We´ll get at least one of them.

On the third-party side of new announcements, I´ll keep firm and demand Final Fantasy 15 to be a 3DS-title. That´s not just a fanboy´s wish, though. I truly believe that the only way to get the Final Fantasy-franchise back on track is by shrinking down its *glamour*. Get rid of Dragon Ball-esque attacks, forget about those fancy cutscenes that suck away so much of the game´s budget. Concentrate on what made the Final Fantasy-franchise popular: Creating a great, fun game. Maybe that´s just me, but Bravely Default (which is hopefully announced for a western release at E3) looks so much more charming and interesting than Final Fantasy 13 could ever wish to be. You don´t need to spend 5 years+ on high end-graphics to make a fun Final Fantasy-title. And maybe it takes putting the franchise on a Nintendo-handheld to realize that. Aside from a MH3G localization, I´d like to see Resident Evil: Revelations 2, or whatever it´d be named. Sales in Japan were good, though only solid at best in the rest of the world. Still, the first Revelations-game received lots of praise and 3DS-gamers from all over the world would love to get another entry of the RE-series. And while PSVita-fans are heralding it as the savior for their system, I´d actually be interested in a proper 3DS-version of the next Call of Duty, supporting the Circle Pad Pro as well as a Touchscreen-aiming option. Not expecting much from western developers generally, though, they don´t like money, so supporting the 3DS would make no sense, amirite. More Japanese games to be seen at, again, Tokyo Game Show or Nintendo´s fall conference.

Now, the one big surprise besides the Wii U blow-out would be a 3DS-revision that so many gamers are clamoring for. Honestly, I have no idea what Nintendo could change about the current Nintendo 3DS-model to make a revision appear as hot as the DS lite did when compared to the DS phat back then. There a some people that think the 3DS is ugly, but I don´t see what you could drastically change about its looks. Personally, all I want is better battery life and maybe a slide pad with better grip. Just for “the lulz”, I´d love for a revision to still lack a second slide pad, just to spite the silly, annoying “I´m waiting for a revision with two slide pads“-crowd. Anyway, the reason why I´m speculating about a 3DS-revision in such a casual way is that I honestly couldn´t care less about it. In times where idiots (yes, I think an ad hominem is justified here) spend 600 Euro/Dollars on a new tablet *every* year, a new 500 Euro/Dollar smartphone *every* year and a 300 Euro/Dollar handheld that´s got nothing announced for the near and far away future, in times like these, I can very well justify spending a measly 150 Euro/Dollar on a 3DS-revision. I would have never thought that I´d ever think like that -I bought a DS phat at launch and kept using it until I got my 3DS-, but all the insanity and neglect of crazy expensive prices for luxury devices changed my mind on that. So, uhm, … thank you?

Microsoft´s effort machine

I gave away my Xbox 360 during last christmas, so I have no Microsoft-console at the moment. I also don´t have any plans to get a Xbox 720. Being multiplatform doesn´t make sense for my software-likings, so having a 3DS, a gaming-PC and maybe a Wii U will do the trick. However, it´s going to be interesting what Microsoft is gonna do with their nextgen-system, and more importantly, when they´re gonna do it. Are they rushing it out to avoid giving Nintendo too much of a headstart? Are they going all out in terms of power to go for the kill move against Sony? And what´s going to be their lineup? Exclusives haven´t been Microsofts stronghold, but can they really beat the competition without these incentives? The new Halo-game will be a nice good buy-gift for 360-gamers. Maybe it´s time for Kinect to go *hardcore*?

The Third Place: Sony

I´m (not) sorry, but i just don´t care.

Conclusion: 

Phew, I guess that´s that then. Dunno if you got the same feeling during reading the above text, but it seems kinda … boring, doesn´t it? Even assuming we´ll get all the stuff I predicted, it´s all great, promising stuff, but nothing too revolutionary (well, except for where I predicted a “daring, revolutionary” game), but consisting of sequels and known franchises. Especially for the Wii U, it remains to be seen if Nintendo can successfully manage to make their first HD-system feel fresh beyond upped resolution. E3 2012 would be a good place for revealing new incentives and directions for this stale growing industry. With that in mind, I´d like to conclude this year´s crazy prediction with the following words: Have a nice E3 and fuck you, Apple!

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About “Café”´s Power

May 23, 2011

A new generation of home consoles is confirmed to be unveiled at this year´s E3. The Wii-successor, known as “Project Café”. There is a multitude of crazy rumors flying around, the most prominent being a built-in screen in every controller (which I believe was misinterpreted from those that reported it initially). But, of course, big part and big reason for a new generation of consoles is and has always been the jump in sheer processing power

 

The rumors about Café´s power go from “a little bit better than 360/PS3” all the way to “significantly more powerful (than the current HD-systems)”. Basically, will we face a repetition of the Wii-strategy, or are we going to relive a PS2-like situation? Both would put the Café in the third rank, compared to the expected power of Xbox 720/PS4, but the latter would enable Nintendo´s new system to enjoy long-lasting third party-support, while the former might give them superior versions of current gen-titles, and then suddenly support drops off like a cliff. Both is realistic, but I´m not going to talk about the likeliness of one over the other. I want to express how it just doesn´t matter. At all.

Right off the bat: The reason why I´m kinda tired of my 360 is not its visual shortcomings. I have a (still) modern gaming-PC that can run multiplatform-titles in higher resolution and with much more details than Microsoft´s system is capable of. Yet, I´d gladly play more often on my 360. The reason I don´t, is that there´s nothing of interest. To me, I will consciously add. There´s Mass Effect 3 that I´ll buy, so I can use my game saves from ME1 and ME2. And there´s Deus Ex: Human Revolution, though I might buy that for my PC instead. Other than that, nothing. And I´m not saying that there aren´t well-made, high quality games still coming out on the system. But only to me, they´re boring. They´re always the same. They´re … shooters.

People are waiting for a Halo: CE-remake. They´re waiting for Modern Warfare 3. For Gears of War 3. For GTA5 (which could turn out positively different, but …). But it´s not only shooters, sure. They´re also waiting for the cool MGS: Rising. For Dead Island. For Skyrim. For whatever. But even if you fail to see it: To me, these games appear oh so un-special. Maybe you can see what I mean when I put it like this: The reason why you are waiting for these games is because of their new setting, their new story, their gruesomeness, even. However, it is not because of they offer new in terms of gameplay. So it isn´t used in a too ominous way, let me explain what I mean by claiming such a seemingly bold thing. The two HD-console games that made me feel like I´m playing something that wasn´t possible in the same way on GameCube/Xbox/PS2 are Dead Rising and Assassin´s Creed. Dead Rising had all these zombies, all that interaction, all these objects – what happens when you try to recreate that on a power-lacking hardware can be witnessed in the Wii-port of the game. Assassin´s Creed similarly featured a high count of npcs, but more importantly raised the bar of environment interaction close to the limit of what is creatively doable. Climb up almost everywhere, freedom total. And they´re adding a grappling hook in AC: Revelations, “oh my god” is what I said out aloud. These two games actually felt like an effort to break the barriers of last generation and introduce gaming to a new world. And then that stopped.

The Wii 2/Café might turn out to be just a slightly more powerful 360, but I´d happily buy that system. Why? Well, because I feel like there´s currently two scouting ships sailing within the vastness of an unknown ocean of possibilities, obviously unable to explore it all alone. All that while the other ship-manufacturers  keep investing their money into adding fancy, shiny decoration to their big, slow ferry boats that keep driving between point A and point B, because it´s making them enough money to be content with, or because they´re too scared to enter the realm of unknown depths.

I am not claiming that it is safe to say that Nintendo´s entering the HD-era of gaming and instantly finding out about those unexplored possibilities. But I feel a strong disagreement for those people that beat down the Café already, only because of the potential that it might just be on par with the 360 and not introduce the next jump in power.  So much creativity went missing in-between all those shooters and “mature” aka kiddy “cool games” or games that tried to mimic Hollywood-movies instead of pursuing the medium of the video game (in before “but why has it to be either or?” Don´t ask me, ask the industry´s reality). Since I know that it is a favorite amongst a lot of gamers (not my favorite, teehee), I´ll end this opinion (and you´re free to disagree) by  throwing The Legend of Zelda: Majora´s Mask into this debate. Majora´s Mask was released towards the end of the Nintendo 64´s lifetime, yet it introduced a shockingly fresh gameplay-concept. And it was a smaller game than Ocarina of Time. It didn´t pursue the mantra of “bigger, prettier, better“. It dared to take an unexplored idea and that would later turn it into one of the fans´most beloved Zelda-games. It was released at the end of 2000. The same time when Sony´s Ps2 launched.

PS: I admit that I myself would be a bit disappointed if Café was just a slightly improved 360 in terms of power. You simply expect big things from a next generation console, and no matter the power, that´s what the Wii 2 is going to be in type. But not only is the above article my true view on the relevancy of processing power, it is also backed up by my current gaming reality. A superior gaming PC, a 360, a Wii, a N64 – all connected to a screen and still in use. Starfox 64 still rocks. Baten Kaitos Origins still wants me to finish it. And I´m not playing these games because of their looks, haha. Power is important. But power only can do so much. That´s what is the truth for me, when talking about whatever power range Nintendo shows up with their new system.


The Calm before E³ 2010 – Crazy Prediction Time

April 23, 2010

Another year passed by, and the Electronic Entertainment Expo 2010 is approaching quickly. From June 15th to 17th, we´ll get this year´s biggest, cumulative media blowout, with conferences supposedly taking place starting with June 13th. While sporting a bunch of interesting titles nonetheless, the past couple of E³s have been lacking. These expos never fail to gather a lot of hype, but rarely is that hype justified. E³ 2010 ramps up to be different – or to be its old self, for that matter. Remember E³ 2004, when Nintendo revealed Twilight Princess? Yeah, it´s going to be that kind of E³! Like last year, I´m focusing on predictions and expectations regarding Nintendo, as the two competitors simply don´t interest me that much. That´s more fair than making up stuff. So, let´s start with the FlyingFisch´s predictions of E³ 2010!

Fanboy´s favorite: Nintendo


Nintendo hat a pretty damn good start in 2010, with games like Silent Hill: Shattered Memories or the now released Monster Hunter Tri. Super Mario Galaxy 2 and Metroid: Other M are underway, too, so a good first half of the year is well covered with games. So what´s being released in the latter half of 2010? Despite the higher amount of great games compared to 2009, it kind of feels as if third-parties stopped trying. There´s only one third-party title I´m going to mention…maybe another one, though that one´s more likely to be revealed at Tokyo Game Show.

We´ll definitely see Warren Spector´s Epic Mickey. The dark, adventurous platformer, starring the new Mickey-design, will get a lot of focus at its publishers booth. I´d say it´s safe to assume that not only will there be videos, but it´ll be playable. As far as as I know, it´s supposed to be released at the end of the year, so now´s the time to start the Mickey-hype machine. First screenshots were pretty disappointing, but everything you read about the game sounds just so promising. We´ll see how that one turns out. The other high-quality third-party game that might be shown, but, most likely won´t, is Dragon Quest 10. I don´t have to explain how this is the biggest traditional JRPG-franchise in Japan. Which is exactly why it´s more likely to be shown at this year´s Tokyo Game Show (if at all). Considering that Dragon Quest 9 for Nintendo DS will be released in the US and Europe this July, it also wouldn´t make too much sense to announce the next instance of the series now. There´s a really slim off-chance, but I´d rather bet money on some of the upcoming crazy predictions than DQ10 being shown at E³ 2010.

Which leads us to Nintendo´s first-party offerings. Honestly, I don´t know what other awesome stuff I should predict, when we already know of the two most important things of this year´s E³: Zelda Wii and the Nintendo 3DS. Really, just rename “E³ 2010” into “Zelda 2010”. It´s going to be all about Zelda Wii. Sure, I´m personally hyped, but you´d be a fool to deny how much weight, how much importance rests on this game´s shoulders. It´s kind of staggering and hard to believe just how little we know about the new Zelda. Which is…nothing. There´s an artwork we got at last year´s E³, but that´s it. We know that it´ll use MotionPlus, and Eiji Aonuma talked about introducing a new overall structure of the game, which could mean a lot of things. There´s basically three options for Zelda Wii: 1.) Devolving into some kind of Phantom Hourglass/Spirit Tracks-like game, featuring top-down camera-angle and wiimote pointer-based controls, 2.) yet another Ocarina of Time-like Zelda, like Twilight Princess, or 3.) a truly new, fresh adventure-experience, that finally manages to jump out of Ocarina of Time´s shadow and become its own classic, impacting the future gaming industry again. I fear for 1, hope for 3, but believe we´ll get 2. Which will be disappointing, too, but at least nothing too bad. Then again, I think Zelda Wii is going to be the definitive experience of the next 10 years to come. That´s what it should become. But there´s so much stuff that Zelda Wii “should” do, it´s hard to believe that Nintendo´s going to be able to get it all right. But no matter if they fail or not, Zelda Wii is THE game of E³ 2010.

And when there´s a game of E³, there also has to be a hardware of E³ 2010. There are only two contenders, but if we go by historic importance, then Nintendo wins this one, too. This will be the first time when Nintendo´s going to show the Nintendo 3DS in public, and probably lets E³-visitors get their hands on the true DS-successor. We know that it has some kind of 3D-capabilities and that the screen size will be smaller than 4″. Rumors have it that the 3DS will feature GameCube-like graphics, but that was never confirmed. Even though that much should be possible in 2010, it´s silly to take it for granted. But I can understand that the thought of a portable version of The Wind Waker in 3D sounds daring. Yeah, if Nintendo continues their tradition of remaking an older game for a new hardware´s launch, I´d want that one to be TWW. But let´s see what the 3DS really will be like. It´s supposed to be backwards-compatible to the DS, so some kind of 2-screen-design is obvious. But there´s a lot of possibilities within that frame. Another hardware that´s likely to be shown is the Vitality sensor. But I have no idea how that one´s coming into play.

And then there´s the two Nintendo-funded JRPGs, Xenoblade and The Last Story. While the former looks promising, even though graphically not too special, it is The Last Story that might surprise a lot of gamers. Seemingly, Hironobu Sakaguchi is behind that game, and it´s him as well as the known artworks that make it appear as if this is meant to be a Final Fantasy-competitor. But, again, we have no idea about the game, except for some vague combat-system details. In the end, a high-profile JRPG should also look high-profile, so what many gamers ask themselves, is: What is The Last Story going to look like? Personally, I´d love to see a gorgeous cel-shading style featured, similar to TWW´s. Just have it more detailed. But I won´t complain about a good-looking realistic game. Just make sure it looks “round”. Xenoblade suffers from that.

So, prediction time, eh? With Zelda Wii dominating the Wii´s lineup, there´s not much that could impress equally. But if we assume that Nintendo finally figured out how to use motion controls in a singleplayer-adventure to its fullest, it has to be another MotionPlus-game. Three games would greatly fit that new control-style. First one is Kid Icarus. Yeah, a popular, recurring speculation, but with his bow and arrow, Pit is a perfect match for MotionPlus. Imagine a platformer that closer to Zelda than Mario, and you have it. Another franchise I really want to see anew is the StarFox-series. I´d go against the serie´s arcade-feeling, but I finally want a flight-game that uses the wiimote (and motionplus) as if you´re holding a flight stick. It would control like the flight-game from Wii Sports Resort, but you´d be holding the wiimote vertically instead of horizontally.  The last fitting game is a crazy wish that I had last year, too. Give me a Berserk-game (great anime/manga). Have it use MotionPlus for Gut´s sword strikes. Have it be a mixture of Zelda and Monster Hunter. Have it sport gorgeous cel-shading. And thus, attempt at making me forget Zelda Wii. Ha!

A new hardware obviously needs some new games. Surely, the 3DS will get its own version of Wario Ware. And there´ll be a remake/port of an older title, which I want to be The Wind Waker. But what for new games? We haven´t heard of RetroStudios in quite a while. We should hear from them at this year´s E³. With Zelda getting all the spotlight on the Wii, I cannot imagine that they´d like to start a fight there. Instead, I believe they´re working an the 3DS first killer-app. If the GameCube-level graphics rumors are correct, it would grant RetroStudios a well-known developing environment. There, I expect to see Metroid Prime 4 exclusively for the 3DS. I´d prefer a Metroid-game that continues the story after Fusion, though. There´s also going to be Pokemon Black and White. I´m pretty disappointed by how small the visual upgrade from the last games came out to be, but maybe we´ll get 3DS-support at the least. If not canceled, Golden Sun DS will be fully covered, as well.  Depending on how the 3D works, I also believe that Nintendo will introduce a movie-watching ability for the 3DS, starting with James Cameron´s Avatar. It´d be just too perfect of a marketing move.

As I told you initially, predicting is hard when we know of the best stuff already. Maybe there´ll be Pikmin 3, a new F-Zero-game, some WiiFit-like title. Capcom might finally port Resident Evil 5 to the Wii. Perhaps, Konami makes Zone of the Enders 3 for Wii. And how about a real home console-Pokemon? The heck, I could even imagine that Nintendo´s showing or at least talking about the Wii´s successor, even though there´s the 3DS. If Zelda remains a 2010-release, as well as all the other games, Nintendo won´t have any games for Wii except for Dragon Quest 10 somewhere down the road. We have had two Mario-games by then, another Zelda-game won´t be finished that quickly. And there´s nothing else that can fill the hunger for big, epic, adventurous games like these two. Or, even more crazy, maybe the 3DS is much more important than everyone thought until now. Maybe the 3DS marks Nintendo´s future business, being a hybrid handheld-home console. We know that 3D needs more power, so how about GameCube/Wii-level graphics when you´re not at home, and when plugging the 3DS into the TV, you´ll be able to play HD-quality games, a Wiimote connecting via bluetooth. Who knows. E³ 2010 is looking like it´s going to a Nintendo-show. But when there´s a lot of promise, there´s also a lot potential for disappointment.

Microsoft´s effort-machine


There are two things that highly interest me on the Xbox 360. One is Natal. And no, I´m not interested in that one because of controls. I believe that completely hand-free controls don´t feel good. After all, I had EyeToy, and you just need something in your hands. But I´m totally interested in A.I.-focused games, so that´s Milo for me. Of course, it´s Peter Molyneux. That means: Lots of awesome sounding announcements, lots of terrible shortcomings. But what the showed with Milo last year was…revolutionary. I´d like to see two “games” for Natal. One being a pure A.I.-based simulation-game. Maybe replace Milo with a girl, too, so a nerd can learn how to socialize. As for the second game, create a RPG that makes use of Milo-like interaction. That´s where I see the possibility for a revolution regarding Natal. You´re still using the 360-controller, but all the communication-part of the game is done by yourself. If Microsoft and Molyneux manage to do that, they´ll have their own killer-ap. A game I´d also love to see some first bits and pieces of is BioWare´s Mass Effect 3. I haven´t followed the developer´s recent news-announcements, so if they already said there would be no ME3, too bad. But this third and final part of the Mass Effect-saga is hyped-worthy, no matter when they decide to show it. On the note of surprises, maybe Microsoft finally got their hands on a Metal Gear Solid 4-port.

The Third Place: Sony

I´m (not) sorry, but i just don´t care.

Conclusion:

Phew…E³, eh? The true christmas of every gamer. No better time in the year. I think every gamer, no matter what you´re a fan of, will see a lot of great stuff. Aside from all the stuff I already talked about, it´ll be most interesting to see gamers´ and developers´ reaction on the 3DS. Will Sony announce a new handheld to counter Nintendo? Will the 3DS be too freaky for a lot of developers? Or is it going to be a much more important hardware than “just” the next handheld of Nintendo? Time will tell. But predictions are big part of each year´s E³, so let´s see how much of the above turns out true. Just one advice for next year: Please, Nintendo, don´t spoil all the fun by announcing the two biggest things beforehand. Where´s the fun in predicting a new Kirby-game when you already know of ZELDA being shown. Not that I blame you.


Mini Ninjas rocks (a bit)

September 5, 2009

It´s been five minutes since i finished the Xbox 360-demo of Mini Ninjas. Positively surprised i thought to go read on some boards to see what people think about the game, and…hate all over the place. I´m shocked how big the negative reactions towards this game is. The game has many flaws, mainly the shitty combat-gameplay and the collecthacon-stuff, which is why i won´t buy the game right now. But just because a game doesn´t justify a full price tag doesn´t mean you cannot appreciate the things it does right. And damn, Mini Ninjas does quite a few things that i´d love to see in a Zelda-game.

minininja

For example, the seamless interaction with the environment and the reaction you get from enemies. Just duck in high grass and enemies won´t spot you. You can sneak by them. You can also make fun of them by sneaking up the very limit of where grass goes over to the path way, and cross said path quickly, only to hide on the other side again. What´s great, and something that Assasin´s Creed could learn a lesson, is how you can still hide yourself even after being spotted. Just run away a bit, duck and slowly sneak away from where the enemy saw you last. No “find a special hideout” stuff, just seamless interaction.

There´s also the great looking visuals of the environment, really creating a feeling of immersion. Well crafted hills and path ways, featuring atmospheric bambus-alleys put you in the game. Not the mention how fantastic it feels to go downwards, then reach the gorgeous river and quickly jump into your boat-hat to drive on said river. You can even use a fishing rod, haha.

It´s unfortunate that the game suffers from usual movie-license games´ illnesses, like sucky combat, collecting tons of annoying stuff and subpar character-design. But there´s no doubt that the developers of Mini Ninja have put some good thoughts into the game, and once it reaches a lower price it could turn into a must-have title.